Playtest 1
The First playtest
When we had the game in a playable state we decided to do a playtest to find bugs and improve areas that were lacking.
We had 14 different people with varying skill levels in platformers and they found many bugs and issue with the game. But we also found what parts the testers loved and enjoyed most about the game. These were our results.
Bugs
Sometimes created a new checkpoint
Teleporting eggs still works after you die
Wall climbing with egg spamming
Some walls and be teleported through
The first level was too hard for experienced platformers
The potion did respawn on the final level
Many of these bugs were complex to fix and through trial and error, most were sorted by the week's end. Although these bugs were fixed as more assets and code are introduced to increase enjoyment many more bugs will arrive but after this test, they are far easier to see coming and iron out before the next test.
Positives
The game felt smooth and engaging
Speed up and downs keep it fun x 3
Egg teleport is unique
Found the puzzles exciting and challenging
Loved the background
The fun twist with potions and different platforms
Get better the more you play it
These positives really help with motivation, when testing a game you have worked on hearing negatives only can bring you down lucky we had a few positives to focus on when pushing the game further.
Negatives
egg felt weak
aiming felt off x3
The mouse shouldn't be visible
Indicate where to go with an arrow or level design
The first level to hard for experienced platformers
Possible different jump strength
No description of what everything does
Art felt disconnected Characters vs background
More Animations
Fox to fast
Yellow dots are not visible or forgiving enough
Timers not clear
Make hazards more obvious
These were not bugs per say but issues people had or things they wanted to be changed, when looking at these we had to really talk amongst each other to understand what we wanted to change and what not to. We also wanted to incorporate some of these to test to see if they work well or not.
Post by Patrick
Get Hangry Chicken
Hangry Chicken
Status | In development |
Author | Hangry Chicken |
Genre | Platformer |
Tags | 2D, Fantasy, Singleplayer |
More posts
- New UI and LogoNov 15, 2022
- Hangry Chicken - Character AnimationsNov 12, 2022
- Hangry Chicken - Character redesignsOct 31, 2022
- New Platforms!Oct 16, 2022
- Preparing for a PlaytestSep 25, 2022
- Main Menu Animation and Level DesignSep 11, 2022
- Tutorial and new PlatformsSep 07, 2022
- Main Menu Animation and Concept ArtAug 28, 2022
- Code UpdatesAug 21, 2022
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